NavList:
A Community Devoted to the Preservation and Practice of Celestial Navigation and Other Methods of Traditional Wayfinding
From: Frank Reed
Date: 2026 Nov 9, 12:47 -0800
I have seen at least three proposals for projects or descriptions of on-going projects like this in the past six months. You're describing a navigation game. That could be fun.
Fun. But how do you or any of the others with similar plans make it fun? An idea for an app is not a product yet, of course (stating the obvious as the "ground floor"). A semi-completed app is only the beginning of a product and probably not yet something worth discussing unless you provide some incentive to your beta testers (I don't mean "pay"... just some constructive incentive). And even a completed app is not a product if it has not been well-designed to attract a market of followers. In simpler terms, maybe when you're done it turns out it's not much fun after all. And that's the hard part! How do you create a game-like experience that draws more than a few dozen or a few hundred followers? You need a hook! :)
Frank Reed






