Welcome to the NavList Message Boards.

NavList:

A Community Devoted to the Preservation and Practice of Celestial Navigation and Other Methods of Traditional Wayfinding

Compose Your Message

Message:αβγ
Message:abc
Add Images & Files
    Name or NavList Code:
    Email:
       
    Reply
    Re: Missing messages again: was [NAV-L] Position from crossing two circles
    From: Craig Z
    Date: 2006 Jun 13, 12:00 +1000

    yes, there are definite issues with the list
    
    I'm looking into the problems as I get time.
    
    
    
    
    
    
    
    
    
    On 6/12/06, George Huxtable  wrote:
    > An interesting posting in the thread  "Position from crossing two
    > circles : was [NAV-L] Reality check"
    >
    > was sent: Thursday, June 08, 2006 7:48 AM, by Andres Ruiz.
    >
    > It included, within the text of the message I received, a diagram of a
    > sphere with two intersecting circles drawn on it. That in itself is
    > unusual for Nav-l messages, which are usually sent, as requested, in
    > text-only mode; but I am not opening that question. Presumably the
    > message must have been sent in HTML; but if a plain-text version
    > accompanied it, perhaps I would be unaware.
    >
    > What interests me more is that following a reply to that message,
    > Frank Reed wrote, on that same day,
    >
    > "I didn't receive this message  and there's no evidence of it in the
    > irbs
    > archive that I can find --possibly it  was a private message-- but I
    > would be
    > interested in receiving a copy. Could  someone forward a copy to me?
    > Thanks."
    >
    > This seems to me to be worth following-up, for any light it may throw
    > on the question of missing messages, which seem to be still plaguing
    > the list.
    >
    > I looked into responding to Frank's request, but when I tried to
    > forward a copy, it had that diagram stripped out, perhaps because my
    > own emailer program is set to send in plain-text only. So I gave up on
    > that. Later, Frank informed us that a copy had been forwarded to him
    > from another member, so all was well. I wonder if that forwarded copy
    > included the original diagram.
    >
    > On request, Andres resent his original posting on 9 June. In fact,
    > there were 3 resends on that day, so altogether 4 such postings were
    > sent altogether. There may possibly have been more, of course, but
    > those were what reached me. All included that diagram. There were, in
    > addition, shorter postings from him around that time on that same
    > topic, which do not concern me.
    >
    > I wonder how many (if any) copies of that original Andes Ruiz posting
    > arrived in Frank's mailbox, not counting any forwarded copies that
    > arrived from elsewhere. Did they include that diagram? From those that
    > keep an eye on the i-DEADLINK-com archive, how many copies of Andres'
    > original posting appeared? Did they include the diagram? Did other
    > members fail to receive all four copies of that message, with its
    > diagram? If less than four, how many?
    >
    > Only by collating such evidence do we have any hope of discovering
    > what's going wrong.
    >
    > George.
    >
    > contact George Huxtable at george@huxtable.u-net.com
    > or at +44 1865 820222 (from UK, 01865 820222)
    > or at 1 Sandy Lane, Southmoor, Abingdon, Oxon OX13 5HX, UK.
    >
    >
    >
    >
    >
    >
    >
    > Geoge, the method is not impossible for n observations or running fix.
    >
    > Mike, here you have the math for a fix from two circles of position
    > (COP)
    >
    > Enjoy.
    >
    >
    >
    > 1. Position from two circles of equal altitude
    >
    >
    >
    > The equation of the plane containing a COP in rectangular coordinates
    > is:  ax+by+cz-p = 0
    >
    > For the two bodies you have two equations, two planes intersect in a
    > line.
    >
    > The two possible solutions for the observer's position, P and P', are
    > the intersections of that line with the unit sphere  x2+y2+z2 = 1
    >
    >
    >
    > the math, (in C++):
    >
    >
    >
    > /*
    >
    >             File: fix2circulosAltura.cpp
    >
    >
    >
    >             This file contains proprietary information of Andr?s Ruiz
    > Gonzalez
    >
    >             Open source
    >
    >
    >
    >             Andr?s Ruiz. San Sebastian - Donostia. Gipuzkoa
    >
    >             Copyright (c) 2006
    >
    > */
    >
    >
    >
    > #include "stdafx.h"
    >
    > #include 
    >
    > #include "..\LSfix\mathlib.hpp"
    >
    >
    >
    >
    >
    > double raiz1 = 0;
    >
    > double raiz2 = 0;
    >
    >
    >
    >
    >
    > void Ecuacion2grado( double a, double b, double c )
    >
    > {
    >
    >  double f = b*b-4.0*a*c;
    >
    >  raiz1 = (-b+sqrt(f))/2.0/a;
    >
    >  raiz2 = (-b-sqrt(f))/2.0/a;
    >
    > }
    >
    >
    >
    >
    >
    > // Inputs
    >
    > double GHA1, dec1, HO1;
    >
    > double GHA2, dec2, HO2;
    >
    > // Outputs
    >
    > double B1, L1;
    >
    > double B2, L2;
    >
    >
    >
    > void PosicionPorInterseccion2circulosAltura()
    >
    > {
    >
    >  double a1 = COS(360.0-GHA1) * COS(dec1);
    >
    >  double b1 = SIN(360.0-GHA1) * COS(dec1);
    >
    >  double c1 = SIN(dec1);
    >
    >  double p1 = COS(90.0-HO1);
    >
    >
    >
    >  double a2 = COS(360.0-GHA2) * COS(dec2);
    >
    >  double b2 = SIN(360.0-GHA2) * COS(dec2);
    >
    >  double c2 = SIN(dec2);
    >
    >  double p2 = COS(90.0-HO2);
    >
    >
    >
    >  double A = a1*b2 - a2*b1;
    >
    >  double B = b2*c1 - b1*c2;
    >
    >  double C = b2*p1 - b1*p2;
    >
    >  double D = a1*c2 - a2*c1;
    >
    >  double E = b1*c2 - b2*c1;
    >
    >  double F = c2*p1 - c1*p2;
    >
    >
    >
    >  double K = F/E;
    >
    >  double J = D/E;
    >
    >  double G = C/B;
    >
    >  double H = A/B;
    >
    >
    >
    >  double alpha = 1.0+J*J+H*H;
    >
    >  double beta  = -2.0*K*J-2.0*G*H;
    >
    >  double gamma = K*K+G*G-1.0;
    >
    >
    >
    >  Ecuacion2grado( alpha, beta, gamma );
    >
    >
    >
    >  double x1 = raiz1;
    >
    >  double y1 = K-J*x1;
    >
    >  double z1 = G-H*x1;
    >
    >
    >
    >  double x2 = raiz2;
    >
    >  double y2 = K-J*x2;
    >
    >  double z2 = G-H*x2;
    >
    >
    >
    >  B1 = ATAN( z1/sqrt(x1*x1+y1*y1) );
    >
    >  L1 = ATAN( y1/x1 );
    >
    >
    >
    >  B2 = ATAN( z2/sqrt(x2*x2+y2*y2) );
    >
    >  L2 = ATAN( y2/x2 );
    >
    > }
    >
    >
    >
    > void CAstroLSDlg::OnCalcular()
    >
    > {
    >
    >  UpdateData();
    >
    > /*
    >
    >  GHA1 = 347.78;
    >
    >  dec1 = -16.72;
    >
    >  HO1 = 19.55;
    >
    >
    >
    >  GHA2 = 334.23;
    >
    >  dec2 = 5.22;
    >
    >  HO2 = 28.5;
    >
    > */
    >
    >
    >
    >  GHA1 = 20.06;
    >
    >  dec1 = 16.52;
    >
    >  HO1  = 90-26.87;
    >
    >
    >
    >  GHA2 = 332.71;
    >
    >  dec2 = 28.02;
    >
    >  HO2  = 90-48.02;
    >
    >
    >
    >  PosicionPorInterseccion2circulosAltura();
    >
    >
    >
    >  CString tmp = "";
    >
    >  tmp.Format( "1(%.4lf ?, %.4lf ?)  2(%.4lf ?, %.4lf ?)", B1, L1, B2,
    > L2 );
    >
    >  m_output = tmp;
    >
    >
    >
    >  UpdateData( FALSE );
    >
    > }
    >
    >
    >
    >
    >
    > 2. Position from n circles of equal altitude
    >
    > Here the problem is there are a lot of crossings between the circles.
    > Metcalf & Metcalf, (On the overdetermined celestial fix - Refer to the
    > Bibliography section at the link below), developed a method based on
    > Lagrange Least-Squares minimization of the equation:
    >
    > S ( Sin Ho - [ sin Dec  sin Lat + cos Dec  cos Lat cos(GHA+Lon)  ]2 )
    >
    >
    >
    > The result is the MPP(Lat, Lon) for n circles of position. No initial
    > position is needed. Also support a running fix.
    >
    >
    >
    >
    >
    > MIKE:
    >
    > What is the C++ application you refer for calculate and plot the COP?,
    > where can I found it?
    >
    > Thanks.
    >
    >
    >
    > http://www.geocities.com/CapeCanaveral/Runway/3568/index.html
    >
    > Andr?s
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    > -----Mensaje original-----
    >
    > De: Navigation Mailing List
    > [mailto:NAVIGATION-L@LISTSERV.WEBKAHUNA.COM] En nombre de Michael Dorl
    >
    > Enviado el: mi?rcoles, 07 de junio de 2006 13:39
    >
    > Para: NAVIGATION-L@LISTSERV.WEBKAHUNA.COM
    >
    > Asunto: Re: [NAV-L] Position from crossing two circles : was [NAV-L]
    > Reality check
    >
    >
    >
    > At 06:10 AM 6/7/2006, George Huxtable wrote:
    >
    >
    >
    > >I have written a program in bastard-Basic which runs on my 1980s
    > >Casio
    >
    > >programmable calculator (FX 730P or FX 795P), and if anyone is
    >
    > >interested would be happy to send it or post it up. It would be
    > >simple
    >
    > >to adapt it to another machine. It takes the 6 quantities, dec, GHA,
    >
    > >and altitude for each of two bodies, and returns two possible
    >
    > >positions in terms of lat and long, for the user to choose the
    >
    > >appropriate one. It does not require a DR or AP, and provides an
    > >exact
    >
    > >result without going through an iteration process.
    >
    > >
    >
    > >It's not original, in that versions of the method have been described
    >
    > >previously beforehand. For example, in an article by George Bennett
    > >in
    >
    > >the journal "Navigation"  (which is, I think, the American one) Issue
    >
    > >no. 4, vol 26, winter 1979/80, titled " General conventions and
    >
    > >solutions- their use in celestial navigation", and to the book
    >
    > >"Practical navigation with your calculator", by Gerry Keys, (Stanford
    >
    > >maritime, 1984), section 11.12. The method has also been described in
    >
    > >"The K-Z position solution for the double sight", in European Journal
    >
    > >of Navigation, vol.1 no, 3, December 2003, pages 43-49, but that
    >
    > >article was bedevilled by printing errors that render it more-or-less
    >
    > >unintelligible, which were corrected in a later issue. Not to mention
    >
    > >several serious errors and misunderstandings by the author, which
    > >have
    >
    > >never been acknowldged or corrected in that journal.
    >
    >
    >
    > George:
    >
    >
    >
    > Do any of these sources spell out the math in detail?  I've searched
    > in
    >
    > vain for a complete algorithm so a long time ago, I sat down and
    > worked out
    >
    > the math.  One of the tricky things is determining what quadrant
    > angles lie
    >
    > in when doing a inverse trig function.  I have a c++ windows
    > application
    >
    > which will find all the equal altitude circle intersections for a set
    > of
    >
    > observations.  It also can plot the equal altitude circles on a world
    > map.
    >
    >
    >
    > Mike
    >
    
    
    

       
    Reply
    Browse Files

    Drop Files

    NavList

    What is NavList?

    Get a NavList ID Code

    Name:
    (please, no nicknames or handles)
    Email:
    Do you want to receive all group messages by email?
    Yes No

    A NavList ID Code guarantees your identity in NavList posts and allows faster posting of messages.

    Retrieve a NavList ID Code

    Enter the email address associated with your NavList messages. Your NavList code will be emailed to you immediately.
    Email:

    Email Settings

    NavList ID Code:

    Custom Index

    Subject:
    Author:
    Start date: (yyyymm dd)
    End date: (yyyymm dd)

    Visit this site
    Visit this site
    Visit this site
    Visit this site
    Visit this site
    Visit this site